| Welcome To Hogwarts | After the War: Choose Your Side Wisely, Because Even Though the Dark Lord Has Fallen Evil Still Remains
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Hogwarts | Topics | Posts | Last Posts |
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Slytherin Common Room, Potions Classroom, Kitchen | 0 | 0 | | |
Entrance Hall, Great Hall, Staff Room | 0 | 0 | | | At
the top of the marble staircase from the ground floor is the first
floor. The Entrance Hall and Great Hall are several stories tall, so
they extend into this floor from below.
DADA Classroom, Muggle Studies Classroom, History Of Magic Classroom | 0 | 0 | | |
Hospital Wing, Moaning Myrtle's Bathroom | 0 | 0 | | |
Charms Classroom, Secret Passageway, Trophy Room | 0 | 0 | | | Dueling Classroom Common Area
Library, Hufflepuff Common Room | 0 | 0 | | |
Ancient Runes Classroom, Prefect's Bathroom | 0 | 0 | | |
Transfiguration Classroom, Ravenclaw Common Room, Arithmancy Classroom | 0 | 0 | | |
Gryffindor Common Room, Astronomy Tower, Divination Classroom, Room Of Requirement | 0 | 0 | | | Hogwarts is hidden from Muggle eyes. The castle is
bewitched so that if a Muggle looks at it, all they see is a moldering
old ruin with a sign over the entrance saying DANGER, DO NOT ENTER,
UNSAFE. It might also be Unplottable. The castle is a huge, rambling,
quite scary-looking castle, with a jumble of towers and battlements.
Herbology Greenhouses, The Owlry, Courtyard, The Lake, Quidditch Pitch, Caretaker's Cabin, Forbidden Forest | 0 | 0 | |
Ministry of Magic | Topics | Posts | Last Posts |
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| A visitor to the Ministry of Magic comes to a broken-down red telephone box located on a dingy street which has several shabby offices, a pub, and a wall covered with graffitti. When the telephone in the box is dialed (62442, the word M-A-G-I-C), the welcome witch's voice answers, not from the phone but from the air as if the person is standing right there. Visitors must state their business, upon which a silver badge pops out with the visitor's name and purpose of visit. Then the telephone box drops down like a lift for about one minute, after which the visitor is in the Atrium.
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Minister of Magic's Office | 0 | 0 | | | Auror Headquarters Misuse of Muggle Artifacts Office Wizengamot Administration Services Auror Offices | 0 | 0 | | | Accidental Magic Reversal Squad
Obliviator Headquarters
| 0 | 0 | | | Beast, Being, and Spirit Divisions
Goblin Liaison Office
Pest Advisory Board
| 0 | 0 | | | International Confederation of Wizards, British Seats
International Magical Office of Law
International Magical Trading Standards Body
| 0 | 0 | | | Apparition Test Center
Broom Regulatory Control
Floo Network Authority
Portkey Office
| 0 | 0 | | | British and Irish Quidditch League Headquarters
Official Gobstones Club
Ludicrous Patents Office
| 0 | 0 | | | The Atrium, located on level 8, is a large
hall with fireplaces up and down both long walls. Down the left-hand
side of the hall are gilded fireplaces which witches and wizards can use
to arrive at the Ministry.
The right-hand side contains gilded
fireplaces as well, and these are used for departures. The floor is
polished dark wood. The ceiling is peacock blue with golden symbols
moving across it. The Fountain of Magical Brethren lies halfway down the
Atrium. A group of golden statues, depicting a wizard, a witch, a
centaur, a goblin, and a house-elf, spout water into the surrounding
pool of water.
At the end of the Atrium is a set of golden gates, next
to which is a security stand. Rabastan Lecroix is usually on duty here. He
registers the wands of visitors. Another smaller hall is beyond the
gates and here there is a series of lifts.
The lifts provide access to the other levels, except the tenth.
| 0 | 0 | | | Deep in the lowest level of the Ministry of Magic, on the ninth level, lies the Department of Mysteries.
Here wizards who are called Unspeakables go about researching some of
the deepest mysteries of existence. These wizards have discovered that
there is magic that is inherent to the very fabric of existence which
manifests itself in ways that are difficult to explain and even more
difficult--if not impossible--to control. The Unspeakables explore and
experiment with these mysterious forces in various chambers which are
clustered around a circular room lined with doors.
| 0 | 0 | | | The Courtrooms This level can only be reached by the stairs to the left of the door which leads to the Department of Mysteries on Level Nine.
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